Computer Generated Graphics

3D Studio Max is the most impressive software I've ever used. It normally costs $3,495 which is ridiculous, but I'm a student now! That means I get a discount! A $3,100 discount to be exact. Haha! It arrived on Jan 8, 2008 (at 6:08pm) and I've been using it every day since then. Before 3DSM I was forced to use Blender3d. Blender is free open source software. I respect their effort and I've even contributed to it, but 3D Studio Max is much better. 3DSM renders approximately 100x faster even with ray tracing. It's incredibly easy to use and learn, the documentation and tutorials are overabundant. If you're interested in 3d I strongly recommend purchasing it.

Movies

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This is straight from the tutorials that shipped with 3DSM. I tweaked it to make it animate better and use ray-traced shadows. The falling sand was done with a snow flake emmitter and looks more like water instead of sand. I'll improve it when I learn how.
My first break from the tutorials. Silly little teapots. I learned basic grouping, pivots, and rotation cloning. The cube rotates around it's center, the teapot rotates around the cube, and the group rotates around the center, repeated six times, all sharing the same object and animation data. Trivial, but an awesome first step and I learned a lot.
Just goofing off. It's a geosphere with a lattice modifier. That's it! Took one minute to do.
Tea Pot